Steven is a bestselling American author, screenwriter, graphic novelist and videogame writer, designer, producer, director and player. He’s been trusted with major brands ranging from Batman to Sherlock Holmes. During his tenure as an executive at Acclaim Games he was directly responsible for oversight of their download division and all staff in multiple global offices; including the developers, writers, customer service and marketing departments, and generating 75% of the company’s revenue. He also wrote and game directed Acclaim's highest grossing game, the multiple award-winning MMORPG title 9DRAGONS, currently with its fourth publisher, still being actively played after 11 years. More recently, Steve penned and narrative designed Wooga’s highest grossing game, the facebook / IOS / Android sensation PEARL’S PERIL, which boasts 90+ million players. Steve’s also the current Vice-Chairman of the steering committee of the Writers Guild of America’s Video Game Division. His latest projects are ANCIENT ALIENS: The Game, and PROJECT BLUE BOOK: The Game, both of which Steve wrote and executive-produced for A+E’s History Channel.
Steve’s novels include CAPTAIN AMERICA IS DEAD, ZEN IN THE ART OF SLAYING VAMPIRES, BATMAN: FEAR ITSELF, THE KILLSWITCH REVIEW, THE IRREGULARS and DEPRIVERS, currently in development as a television series for MarVista Entertainment. He’s also the editor of the critically-acclaimed anthology THE TOUCH and a contributor to SHADOWS OVER BAKER STREET, a Hugo Award Winning anthology of Sherlock Holmes Stories.
Steve’s Wikipedia Page: Steven-Elliot Altman - Wikipedia
Steve’s Moby Games Credits: Steven-Elliot Altman - Moby Games
Steve’s LinkedIn: Steven-Elliot Altman - LinkedIn
Level Designer & Game Economy
Josh has been working as a professional producer, project manager and/or product manager across film, TV, and the Web for almost two decades, and has made games for everyone from World Poker Tour to Disney. Recently he’s been employed by companies including Acclaim, Playdom, Disney, Nexon and A+E Networks to design, produce and/or product manage video games. Josh has shipped twelve games for PC, Facebook, and mobile devices. Before that, he co-wrote (with David S. Goyer, writer of the Batman reboot and MAN OF STEEL), produced, directed, and designed the streaming Web series and Alternate Reality Game THE HANGED MAN for Icebox.com, and spent years developing and producing films and TV shows.
Josh’s LinkedIn: Josh Levitan - LinkedIn
Julie is a versatile writer and content producer for award-winning games, television and other media. She wrote quests for Acclaim’s hit MMO 9DRAGONS and went on to adapt and direct two additional games for the company, PONYSTARS and MYDIVADOLL. As Content Producer for SocialType, she created and curated engaging content for gamified marketing apps on Facebook. She’s researched and written clues for hidden object games including PEARL’S PERIL (Wooga) and PROJECT BLUE BOOK (A+E) as well as created story and text for VR and mobile apps. Julie is also an independent Story Consultant for film, television and books.
Julie’s LinkedIn: Julie Marsh - LinkedIn
Onboarding & Monetization
Joe has been working in pop culture for 20 years and in gaming for the last decade. After beginning his career as a product designer on sports licensed consumer products, Joe transitioned to gaming - with stints at Nintendo, Ubisoft, and Mattel, before becoming a consultant focused on creating top quality kids games and franchises. As a brand strategist, he has worked on ASSASSIN’S CREED, SUBWAY SURFERS, and CRAYOLA - helping each one expand beyond its core platform into new forms of media and merchandise. His game design and producing credits include App Store Editors' Choice winner HE-MAN: THE MOST POWERFUL GAMEINTHE UNIVERSE, STAR WARS REBELS RECON MISSIONS, and HOT WHEELS RACE OFF (with over 75MM downloads). As the consulting Executive Producer over Hot Wheels video games, Joe has elevated the brand to one of the top toy IPs in gaming today, executing 15 highly-regarded products between 2015-2018, including FORZA HORIZON 3: Hot Wheels Expansion Pack, named the #1 Xbox Exclusive of 2017 by industry-leading website Metacritic.com. As a note of interest, Joe recently voice-acted the role of Skeletor in the hit mobile game Drive Ahead's“SKELETOR’S REVENGE” event.
Joe’s LinkedIn: Joe Ferencz - LinkedIn
CMO – Socialtype/Manumatix
Miller is a senior level executive with over 25 years of successful achievements in marketing, business development. A highly qualified business leader with demonstrated abilities functioning in fast-paced, highly competitive environments, Miller is an expert at managing cross-functional, cross-cultural teams, building strategic partnerships, hi-tech global distribution networks, and direct vendor relationships.
Miller's primary responsibilities at Socialtype/Manumatix include sales management, the direction of all public relations and marketing communications programs, and creating and implementing all advertising and promotions campaigns. Much of Miller's role is highly analytical including competitive intelligence, pricing, and market research functions. Additionally, Miller shares responsibility with other Socialtype/Manumatix team members with regard to product development.
Prior to Socialtype/Manumatix, Miller served as CEO of Jet Set Joe Corporation where he and his team developed an online travel club offering rebates to its members through an innovative loyalty program. The company licensed its services to affiliates, including credit card issuers, television, radio, and newspapers to offer their customers travel rebates. This same type of licensing approach is one component of Socialtype/Manumatix's marketing rollout.
Miller has also directed world-class projects at the University of Cambridge, UK, University of Seville, Spain, and taught as an adjunct professor at Nova University, Florida.
Joe received his Computer Engineering degree from Nova Southeastern University in 1997 and worked as both an Engineer and Programmer for technology driven firms like American Express and Verizon Wireless. An avid gamer, he later signed on with Steve during the formation of Socialtype and Social Impulse to help successfully adapt Manumatix’ Bamboo enterprise software from a simple branding tool into a powerful player acquisition program. As a developer/programmer Joe interfaces seamlessly with our technology partners to understand their software, configure our API, and guide the implementation of our narrative design. Having a programmer on our side enhances our efforts and saves time on your side.