Terminator: Dark Fate The Game from Firefly Games / Skydance Media
Terminator: Dark Fate (The Game) is the official, free-to-play, real-time strategy war game based on the 2019 feature film Terminator: Dark Fate, written by David S. Goyer, Justin Rhodes and Billy Ray, directed by Tim Miller, starring Arnold Schwarzenegger, Linda Hamilton, Natalia Reyes, Gabriel Luna and Mackenzie Davis, produced by Skydance Media in association with The Terminator franchise creator James Cameron.
Players start out in the game as new recruits in “The Resistance” under some of the main characters from the film, who will interact with the player during various assignments and combat missions. The game’s story was written by Best-selling science-fiction writer Steven-Elliot Altman and explores the future war where the human resistance fights to survive against a future dominated by sentient machines.
It’s the year 2041 and humans battle for survival against the machines and their fellow survivors for limited resources. Hunter-Killers patrol the sky and Terminator robots roam the ruins. Build your Resistance Base and raise an army to save the future as you battle enemies from across the world in real-time! You can’t defeat the machines on your own, so call your allies to unite with you on your quests and battles. Remember, the future is not yet set, so it’s up to you to do your part in The Resistance efforts as you race to defeat the machines.
The Goal: Firefly Games needed a writer for their videogame based on Skydance’s upcoming feature film, the 6th installment in The Terminator franchise.
Social Impulse partnered with Firefly Games, and contracted best-selling author and award-winning videogame writer Steven-Elliot Altman to pen the script. Already a huge Terminator fan,Steve was delighted to be involved. He was invited toSkydance’s offices in Santa Monica to read the shooting script of the upcoming film, then immersed himself in Terminator franchise cannon, and prepared a story treatment that he hoped would fit the proposed game mechanics and also feel at home within this well-established universe. He then garnered approval from the studio, and turned in an approved script under a tight deadline to allow the game to release simultaneously with the film during its opening weekend.Aside from the story, Steve’s responsibilities also included oversight of the game’s User-Interface directions and key artwork.